Antimagic Susceptibility. The hut is incapacitated while the magic gem that animates it is in the area of an antimagic field. If targeted by dispel magic, the hut must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
Siege Monster. The hut deals double damage to objects and structures.
Multiattack. The hut makes three attacks with its columns. It can replace one of these attacks with a shrapnel attack.
Column. Melee Weapon Attack: +12 to hit, reach 60 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Shrapnel. Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Description
Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
Baba Nymbala built a hut from the remains of a Netherese wizard's tower. It was only after she embedded a magic gemstone in the hut that the whole thing was imbued with a semblance of life, an arachnoid. When she wills it to do so, the hut's gigantic column wall frees from the earth and shambles around like a spidery behemoth, shaking the ground with every step. The hut attacks by shaking and flailing its legs.
Hut Interior. The hut is a 15-foot-octagon, ramshackle wood-and-brick building with a gently drooping thatch roof. Its furnishings have been crafted from the floor's material, securing it to the floor, since the hut lurches from side to side when it walks.
Heart of the Hut. The gemstone that has given life to Baba Nymbala's hut was previously minimized by the great Netherese wizards, and now resembles a 1ft long spindle. The gem was one of three imbued with life-giving magic that made the constructs of Netheril act autonomously with their programming. Baba Nymbala discovered one of the gems and perverted its magic, using it instead to animate her tower hut.
Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing diamond gem is contained in a cavity in the bricks, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the floorboards are out of the way, a creature can reach into the cavity and snatch the spindle gem. But if someone attempts this while the hut is alive, the cavity sprouts wooden teeth, becoming a mouth that bites anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a failed save, the creature is bitten for 10 (3d6) piercing damage and fails to obtain the gem.
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