Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft., Fly 60 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +5, WIS +2, CHA +2
Skills Perception +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The visitors has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The visitors makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Stunning Screech (1/Day). The visitor emits a horrific screech. Each creature within 20 feet of it that can hear it must succeed on a DC 14 Constitution saving throw or be stunned until the end of the visitor’s next turn.

Fire bolt. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit +5 to hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Thief_22_

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