Medium Fiend (Demon), Chaotic Evil
Armor Class 8 Rubber
Hit Points 20 (2d20 + 2)
Speed 50 ft., Climb 20 ft.
STR
18 (+4)
DEX
20 (+5)
CON
12 (+1)
INT
16 (+3)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws STR +10, DEX +11, INT +9
Skills Acrobatics +17, Intimidation +15, Stealth +7
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Blindsight, Passive Perception 20
Languages Telepathy
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Smell. This beast can smell really good, and if you fail at a 15 WIS saving throw, it goes on a frenzy.

Actions

Attacking frenzy. The carnip can choose to go on a frenzy, which gives it an advantage on strength and dexterity saving throws.

Claw  Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 17(1d20+ 2) [piercing ] damage. 

 

Bonus Actions

The Carnip can shape shift into a medium humanoid.

Reactions

Bite off head. If the Carnip, is angry, and an unfortunate soul fails to make a 5 dexterity saving throw, the Carnip will bite off their head. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Carnip embodies Treachery, and is blind. It resembles a hunched over humanoid with no eyes, two slits for noses, bulbs on its back, and razor sharp claws and teeth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

NOAHofwind

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