Pack Tactics. The Bombard has advantage on an attack roll against a creature if at least one of the Bombard's allies is within 5 feet of the creature and the ally isn't incapacitated.
Kamikaze. When the Bombard reaches 10 hp or less, they charge at the closest hostile creature and if he runs into them, they need to make a DC 15 Dexterity save or take 4d4 fire damage.
Short sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4)Slashing damage.
Explosive Concoction. The Bombard hurls an unstable grenade at a creature, the within 60 ft of it. Any creature within 10 ft of the Concoction needs to make a DC 13 Dexterity save or take 3d4 fire damage if hit directly with the concoction, and half of that if within 5ft of the explosion.
Description
Bombards can be any creature, they can be minor alchemists, explosive enthusiasts, or just guards, but they all are willing to sacrifice themselves for the cause.
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