False Appearance. While the clockwork gunner remains motionless, it is indistinguishable from a normal suit of armor on display.
Illusion-Proof. The clockwork gunner is immune to figments. invisibility and other illusion spells that do not create figments affect the clockwork knight normally.
Overclock (Recharge 5-6). The clockwork gunner takes the Dash action as a bonus action on its turn.
Malicious Accuracy. When the clockwork gunner misses a ranged attack, it can chose to reroll to hit, the new roll must be used.
Multiattack. The clockwork gunner attacks three times.
Musket: Ranged Weapon Attack: +6 to hit, reach 60-360 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Description
There’s no more warning than the whirring of a few gears as the statue of a Solider nearby turns its head and steps down onto the stonework, its movements shaking a small nimbus of dust off its form.
Created for use as soldiers and guards, their form is perfect and they all seem to work seamlessly and without flaw. Almost only Purchased by the paranoid or warlords that feel the need for protection.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/24/2022 6:09:40 PM
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62
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19
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Coming Soon
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