Small Humanoid (Goblinoid), Lawful Neutral
Armor Class 15 (leather armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +6
Skills Nature +4, Perception +4, Stealth +8, Survival +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Cunning Action. The goblin can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Sneak Attack. Once per turn, the goblin can deal an extra 7 (2d6) damage to one creature it hits with an attack if it has advantage on the attack roll. The goblin doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated and the goblin doesn’t have disadvantage on the attack roll.

Druidic Initiate. The goblin’s spellcasting ability is Wisdom. It can cast the following Druid spells: 

At will: mold earth, shape water

1/day: goodberry

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Reactions

Skirmisher. The goblin can move up to half its speed as a reaction when an enemy ends its turn within 5 feet of it. This movement doesn’t provoke opportunity attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
3/24/2022 6:27:33 PM
8
1
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Coming Soon

Monster Tags: Goblinoid

Habitat: Forest

dnatale13

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