Cunning Action. The goblin can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Sneak Attack. Once per turn, the goblin can deal an extra 7 (2d6) damage to one creature it hits with an attack if it has advantage on the attack roll. The goblin doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated and the goblin doesn’t have disadvantage on the attack roll.
Druidic Initiate. The goblin’s spellcasting ability is Wisdom. It can cast the following Druid spells:
At will: mold earth, shape water
1/day: goodberry
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Skirmisher. The goblin can move up to half its speed as a reaction when an enemy ends its turn within 5 feet of it. This movement doesn’t provoke opportunity attacks.
Previous Versions
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3/24/2022 6:27:33 PM
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Coming Soon
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