Medium Fiend (Demon, Devil, Grimlock), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 158 (15d10 + 60)
Speed 40 ft., fly 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
21 (+5)
INT
16 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws STR +12, DEX +11, CON +12, INT +10
Skills Deception +7, Insight +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Blinded, Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Infernal, Telepathy 120 ft. Common and Abyssal.
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Devil's Horn of endless maze. The devil summons three spirits from the abyss

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Clone Creation. The devil creates a series of clones of him and/or his opponent.

Actions

Multiattack. The devil makes three attacks.

Cloned Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Dark Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 10 minute. The target can repeat the saving throw at the end of each of its turns, it ending the effect on itself on a success if it did not die.

Acid Spit. Melee  Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage

Monster Tags: DevilDemonDemon Lord

Habitat: UnderdarkUnderwater

Nazzir22

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