Angelic Weapons. The child of balfa's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 force damage (included in the attack).
Innate Spellcasting. The child of balfa's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, mold earth, earth tremor, maximilian’s earthen grasp, earthbind, inflict wounds, toll the dead
1/day each: commune, raise dead, bones of the earth, erupting earth, move earth, blight
Magic Resistance. The child of balfa has advantage on saving throws against spells and other magical effects.
Multiattack. The deva makes two melee attacks.
Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 18 (4d8) force damage.
Healing Touch (3/Day). The child of balfa touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The child of balfa magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the child of balfa's choice).
In a new form, the child of balfa retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Description
The Child of Balfa is beautiful to behold, carved from the finest cut of stone marble by the Goddess of Death herself, brought to life by her will in which they are forever bound. These creatures are elemental celestials that will stand the test of time forever unyielding to decay and unable to die. They carry out Balfa's will in the material realm, they are powerful warriors with both physical prowess, and an innate spell-casting ability to manipulate the earth itself.
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