Special Trait Name. Electrokinesis - Controls electromagnetic waves with his mind and can control surrounding items and (possibly) players.
Spellcasting. The Brainfish is a 5-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The Brainfish has following [class name] spells prepared:
Cantrips (at will): Electric abilities
1st-5th level (# slots): Shocking grasp, Lightning bolt, Lightning ring
Action Name. Unarmed strike
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: 3 (8d10 + 12) shocking damage.
Action Ranged Attack. RangedWeapon Attack: +8 to hit, range 50 ft., 1 target. Hit: 3 (6d10 + 2) shocking damage.
If the party is too close to each other, the brainfish is allowed to create of pulse of electromagnetism that explodes in a space, damaging the party.
Reaction Name. Hostile - The party and brainfish must commit combat or dialogue of hostile nature.
Passive - The party is either allowed to pass brainfish unscathed or they commit dialogue of passive nature.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The brainfish is a brain in a jar that the players find in a room with a motherboard that they commit to a fight or dialogue that offers the party must be committed to.Una
Lair and Lair Actions
The Brainfish's lair is a large, open, and circular room with the Brainfish at the center of the room. His capsule is secured on a raised, metal post that supports his attack and health abilities. The room is completely empty aside from the metal floors and walls to indicate the lack of interest in adornments that the Brainfish has and his shear focus on intellectual abilities. Also, the Brainfish is severally disabled, even with his robotic extensions, which is why none of the rest of the room is interactive. Lastly, the open room gives him plenty of room to throw his opponents around using his electrokinesis.
Lair Actions