Small Humanoid (Goblin, Sorcerer), Typically Neutral Evil
Armor Class 13 (16 with mage armor)
Hit Points 46 (9d8 + 6)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws CON +4, CHA +6
Skills Arcana +3, History +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Wild Magic Surge. The Goblin Sorcerer uses wild magic and after using a 1st level spell or higher roll a d 20 on a 1 roll a d 100 on the wild magic surge table.

Relentless Wild Magic Surge. If a surge doesn't occur then increase the wild magic surge DC by 1 and when a wild magic surge occurs the reset wild magic surge DC back to 1.

Nimble Escape. The goblin sorcerer can take the disengage or Hide action as a bonus action.

Spellcasting. The Goblin Sorcerer is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Goblin Sorcerer has the following sorcerer spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Monster Tags: NPCGoblinoid

Habitat: GrasslandUrban

Zen_Kett

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