Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (natural armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +4
Damage Vulnerabilities Cold
Damage Resistances Piercing
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The caledon can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Tail Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: 1d4 + 2 bludgeoning damage.
Note: Caledon must take a bonus action to drop its tail before using the club.

Description

Lizardlike creatures that stand upright and use crude tools.  Their loose, leathery skin acts as a natural armor that is difficult to puncture.  When killed, or when a limb is severed, the dead tissue turns to stone.  When threatened, the caledon can detach its tail at will and use it as a heavy club.  Tails regrow over time.

Their skin varies in color between greens, browns, and grays.  Eyes are usually a lighter version of their skin color.

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2019 7:20:27 PM
13
1
--
Coming Soon
1/26/2019 7:31:34 PM
8
1
--
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Falconblade

Comments

Posts Quoted:
Reply
Clear All Quotes