Medium Humanoid (Tortle), Lawful Evil
Armor Class 17 (Natural Armor, 21 w/ Shell Defense)
Hit Points 9 (2d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
14 (+2)
WIS
11 (+0)
CHA
11 (+0)
Skills Arcana +4, Deception +2, History +4, Stealth +2, Survival +2
Senses Passive Perception 10
Languages Aquan, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Additional Proficiencies. Dragonchess Set, Thieves’ Tools

Criminal Contact. Gar has a reliable and trustworthy contact to a network of other criminals. Gar knows the messengers, corrupt caravan masters, and seedy sailors who can deliver messages for her over any distance.

Hold Breath. Gar can hold her breath for up to 1 hour.

Spellcasting. Gar is a 1st-level spellcaster (Wizard). Her spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks).

Cantrips (at will) — mending

As Rituals — detect magic, find familiar, identify

Spell Slots — 1st-level:  2

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Crowbar. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Shell Defense. Gar can withdraw into her shell gaining a +4 bonus to AC, and advantage on Strength and Constitution saving throws.

While in her shell, Gar is prone, her speed is 0 and can’t increase, she has disadvantage on Dexterity saving throws, she can’t take reactions, and the only action she can take is a bonus action to emerge from her shell.

Cantrips (at will) — prestidigitation

Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Spells — disguise self

Burning Hands. Dexterity Saving Throw: DC 12, 15-foot cone. Failed Save: 10 (3d6) fire damage.

Bonus Actions

Shell Defense (Emerge). If Gar is withdrawn into her shell she can emerge.

Reactions

Spells — shield

Description

Wild and enigmatic, varied in form and function, the power of magic drew Gar as a student seeking to master its mysteries. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study. Gar has studied for countless hours, and aspires to become like the gods, shaping reality itself.

Tortles have a saying: “We wear our homes on our backs.” The shell Gar carries around provide all the shelter she requires. Consequently, she doesn’t feel the need to root herself in one place for too long.

Most criminals in Wildemount are petty thieves and cutpurses who operate out of desperation. Gar, however, is a criminal of a higher caliber. She is an Enforcer for the Myriad, the greatest crime syndicate to ever grace the face of Exandria. She has a network of criminal contacts and allies to help her in her crimes—but Gar also have rivals and superiors that would gladly throw her to the wolves to save their own skins.

The Myriad has bases of operation in every major city outside Eastern Wynandir, even if those bases are made up of only two or three members. Wherever Gar can find the Myriad, she can find temporary shelter from the law—for a price.

Characteristics

Personality Traits. “I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.” & “I am incredibly slow to trust. Those who seem the fairest often have the most to hide.”

Ideal. (Greed) “I will do whatever it takes to become wealthy.“

Bond. “Someone I loved died because of a mistake I made. That will never happen again — because I’ll never love again.”

Flaw. “When faced with a choice between money and my ‘friends,’ I choose the money.”

 

Equipment: A crowbar, a set of dark common clothes including a hood, a component pouch, a spellbook, and a pouch containing 15 gp.
Her spellbook contains the following spells: burning hands, detect magic, disguise self, find familiar, identify, and shield.

Previous Versions

Name Date Modified Views Adds Version Actions
3/25/2022 11:00:58 PM
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v.1.0.0
Coming Soon

Monster Tags: NPChumanoid

Habitat: Urban

IamSposta

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