Armor Class
8
Hit Points
85
(10d10 + 30)
Speed
20 ft.
STR
15
(+2)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie swarm to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie swarm drops to 1 hit point instead.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can’t regain hit points or gain temporary hit points.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 11 (2d8 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.







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