Large Swarm of Medium undead, Neutral Evil
Armor Class 13 (Armor Scraps)
Hit Points 85 (10d10 + 30)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie swarm to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie swarm drops to 1 hit point instead.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can’t regain hit points or gain temporary hit points.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm’s space. Hit: 12 (2d8 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if the swarm has half of its hit points or fewer.

Darfer

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