Large Construct, Lawful Good
Armor Class 17 (Silksteel)
Hit Points 80 (10d10 + 25)
Speed 35 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +8, CON +7, INT +7, WIS +7
Damage Resistances Fire
Damage Immunities Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 16
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Web Walker. The Astralachne is immune to difficult terrain composed of webs, and can walk through webs without issue.

 

Actions

Multiattack. The Astralachne attacks three times using its Plasma Ray.

Plasma Ray. Ranged Weapon Attack: +8 to hit, range 360/1540 ft., 1 target. Hit: 13 (2d12) force damage. 

Web Grenade. The Astralachne launches a grenade that explodes into a sphere of sticky webbing. All creatures within 40 feet of the grenade must make a DC 18 Dexterity saving throw or be restrained. A restrained creature can make a DC 18 Strength check to break the webs. The sphere of webbing remains for 1 minute and counts as difficult terrain.

Description

Elite soldiers of the Draedon Legion, Astralachne are spider-like machines that trap their foes in webbing before pelting them with multiple plasma-composed beams.

Former_Queen_Yvonne

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