Medium Humanoid, Neutral
Armor Class 15 hide armor, shield
Hit Points 15 (3d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +3
Skills Acrobatics +3
Senses Darkvision, Passive Perception 10
Languages Bullywug, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Primitive Group. They are often found in groups of five or more and they employ rudimentary combat tactics, often attacking recklessly with repeated swings and long combos that leave them open.

Actions

Multiattack. The Albinauric makes two melee attacks.

Cartwheel. The Albinauric moves in a straight line up to 30 ft dealing one melee attack to each enemy in its path.

Curved Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Description

Due to their comically large and round heads, Albinaurics are perpetually hunched-over. They are often found in groups of five or more and they employ rudimentary combat tactics, often attacking recklessly with repeated swings and long combos that leave them open. At times, you may spot an Albinauric performing quick cartwheels on the battlefield, displaying agility despite their stature.

Monster Tags: humanoid

Habitat: SwampUnderdark

Batty_was_taken

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