Armor Class
14
Natural armor
Hit Points
15
(4d6 + 3)
Speed
25 ft.
STR
15
(+2)
DEX
8
(-1)
CON
17
(+3)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
CON +5
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
None
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Construct Self (2/day). Twice a day the Clunk may pick up a piece of scrap mettle within reach and add it to itself, healing it 1d4 hit points.
Metal Whack. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 5(1d6 + 2) [ Bludgeoning] damage.
Hurl Shard. RangedWeapon Attack: +1 to hit, range 30/60 ft., 1 target. Hit: 2 (1d4) [piercing] damage.
Description
Clunks are tons of small pieces of mettle that have been drawn to an old discarded magic item and stuck to it, eventually becoming animated by the magic. They usually form in junk yards and other place were there is lots of scrap metal, and a magic item might end up. If you kill one, it will fall apart, reveling the magic item at its core.
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