Hold Breath. The crocodile can hold its breath for 15 minutes.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Death Roll. DC 17 Constitution saving throw, reach 5 ft., one creature. If grappled by, or grappling, another creature, the Arctic crocodile uses its action to plunge underwater and shake the creature like a rag doll. On a failed save, the target takes 1d4 bludgeoning damage and 1d4 cold damage. On a successful save, the target takes half that. The target must make this saving throw at the beginning of every turn that it is grappled. If the creature spends more than 5 of their consecutive turns grappled, they automatically fall unconscious (if they have not done so already).
Description
The Arctic crocodile is larger than the regular crocodile due to its blubber. It is built similarly to a seal in this regard, and while the extra bulk makes it ungainly on land, it is an expert swimmer and can skillfully use its weight to its advantage when grappling enemies.
The Arctic crocodile's hide is thick and pearlescent. Adults have bony scales that are highly reflective, mimicking the look of ice, and pieces of shell or rock may become lodged in the hide of their belly and sides. Juveniles are not shiny, and their scales have a more yellowish tint.
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