Armor Class
18
(natural armor)
Hit Points
34
(3d8 + 10)
Speed
30 ft.
STR
16
(+3)
DEX
15
(+2)
CON
18
(+4)
INT
15
(+2)
WIS
16
(+3)
CHA
14
(+2)
Damage Immunities
Bludgeoning, Psychic
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Steel carapace. The Arachnis slaver has an extra +2 AC against bludgeoning damage.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) slashing damage
Enslave. Ranged weapon attack: +8 to hit, range 5/120 ft, one target. The target must make a DC12 wisdom saving throw. On an unsuccessful throw the target becomes a zombie under the slaver’s control. The slaver can have up to 4 slaves at a time. On a successful save, the target takes 6 (1d6) psychic damage.
Description
Arachnis slavers purpose is to enslave enemy Arachnis as well as other enemies into either doing work or luring them into the nest where they will be slaughtered and eaten.
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