Spider Climb. The blood weaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the blood weaver knows the exact location of any other creature in contact with the same web.
Web Walker. The blood weaver ignores movement restrictions caused by webbing.
Oak Crawler attraction. if not killed after 20 turns a Obsidian Oak Crawler (CR 13) appears and eats the Blood weaver then turn to attack the player party.
Multiattack. The blood weaver makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 3) piercing damage plus 4 (1d8) poison damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.
Web (Recharge 5–6). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed, The web can be reinforced making the DC Strength save a 17. (AC 10; hp 5; AC 12; hp 10 when reinforced; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
Field notes 1, Blood Weaver: A creature that might have once been a person, or perhaps it's built it self from the corpses of it's prey, the one thing that is known: it's a deadly predator that hunts in the irradiated forests. Snatching prey in it's human-like clawed hands, it pulls the still living prey into it's body cavity, impaling it with it's rib like spines, digesting the hapless creature alive, incorporating it's blood into it's system and using it to spin red viscous webs to entrap fresh meat.
Field notes 2, Blood Weaver: there heads do not seam to be the area there brains are located there apparently in its lower body as we found out today, they seam to focus on feeding even when under attack.
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