Captain's Fury. As a bonus action, Maztal can make one weapon attack, which deals an extra 9 (2d8) fire damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn.
Turning Defiance. Maztal and any Infernal Skeletons within 30 feet of it have advantage on saving throws against effects that turn undead.
Multiattack. The sword wraith makes two weapon attacks.
Flaming Cutlass. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Flintlock. Ranged Weapon Attack: +5 to hit, range 100/300ft., one target. Hit: 6 (2d6 + 2) piercing damage.
All Hands on Deck(1/Day). To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander’s turn on the same initiative count.
Lair and Lair Actions
Captain Maztal's ship, the Ship of the Damned is his lair. A ship made of red wood that appears as if it is on fire, with sails alight with the blaze of Hell.
Lair Actions. On initiative count 20 (losing initiative ties), Maztal can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:
- Maztal Commands his ship to launch a broadside volley at any target within range.
- Maztal calls an army from the seas to rise up and attack. 2 Infernal Skeletons and 1 Infernal Skeleton Captain rise up from the ocean within 30 feet of Maztal.
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