Medium Humanoid (Gith), Any Lawful Alignment
Armor Class 17 (half plate)
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws CON +3, INT +3, WIS +3
Damage Resistances Fire
Damage Immunities Cold
Senses Passive Perception 11
Languages Gith
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3/day each: jump, misty step, nondetection (self only)

Aura of Ice. The area within 10 feet of the creature is difficult terrain for any creature other than the cryomancer. 

Ice Walk. The cryomancer can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Icy Blast. The cryomancer creates a 15 foot cone of ice, each creature in this cone must make a DC 12 Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much on a succesful save. A creature that fails it's save against the effect has it's speed halved untill the start of the cryomancer's next turn

Monster Tags: humanoidGith

Habitat: Arctic

BardBeatingBarbarian

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