Medium Dragon, Neutral Good
Armor Class 16 Natural armour, scales
Hit Points 70 (70d12)
Speed 50 ft., Creature must succeed a 10 or more for a dexterity roll to fly , Walk 19 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws CON +7
Skills Athletics +3, Performance +0
Damage Resistances Fire
Condition Immunities Charmed, Paralyzed
Senses Darkvision, Unknown, Passive Perception 17
Languages Common, Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

This dragon is capable of intelligent thought and has hands capable of doing that of a humans. They can be reasonable.

Actions

Scratch 1d8+2 +3 to hit  range 5ft (sends a hand with claws to scratch those in it's wake)

bite 1d12+1  +2 to hit.  range 5ft (bites their enemy's)

Fire stream 4d8+1 +3 to hit range 30ft 3d4 fire damage after each turn (shoots a long short spread line of fire)

Fire ball 2d8+2  +5 to hit  range  40 ft 1d4 fire damage after each turn (shoots a small ball of fire)

flame  2d12+4  +10 to hit  range 10 ft  2d4 fire damage after each turn (shoots a wide spread line of fire similar to that of some types of flame throwers)

Bonus Actions

second wind,nimble escape, short rest, fly,

Reactions

when hit by a projectile the monster will roll a d20 for constitution if a 15 or more is rolled it will take 4/5 the damage.  The monster cannot burn but can take direct damage from flame based attacks

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The monster will not attack unless provoked or if a magic wielding entity approaches it.

when a magic entity approaches it if the entity rolls a ten or more for charisma it will be given a chance to leave

This monster is vulnerable to being Grappled, prone, frightened, restrained and unconscious and will roll with disadvantage for their saving throws

Lair and Lair Actions

This dragon can make anything it's layer but it has no actions

Habitat: CoastalHillUrban

Haze_R

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