Blind. This creature is blind and may only rely on its other senses.
Charge. If the Adhira moves at least 20 feet straight toward a target and then hits it with a Pincer Horn attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Lingering Static (Twice a day). If the Adhira takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead, Unless that damage is Thunder or Force damage.
Second Strike. When the Pincer Beast dies, each creature within a 30ft sphere centered around the Pincer Beast must make a DC 16 Constitution saving throw or take 8d8 Lightning damage and be throw back 20ft. landing prone.
Multiattack. The Adhira makes one Pincer Horn attack and one Spine Tail attack.
Pincer Horn. Melee Weapon Attack: +8 to hit, reach 10 ft., one target or two adjacent targets. Hit: 15 (3d6 + 6) piercing damage.
Spine Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage.
Lightning Strikes. (Recharge 6) Range 40ft. Three 10ft. radius spheres within range suddenly burst with lightning, creatures within the area must make a DC 16 Dexterity saving throw or take 8d6 Lightning Damage on a failed save, or half as much on a success.
2 Legendary Actions
(Costs 1) Wild Movement. The Adhira can move up to 20ft. This does not count towards its Charge trait.
(Costs 1) Spine Tail. The Adhira makes one Spine Tail attack.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/1/2022 1:25:26 AM
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4
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0
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A
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Coming Soon
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3/2/2022 7:46:52 AM
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6
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0
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3/2/2022 7:49:49 AM
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6
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0
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Coming Soon
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3/2/2022 7:51:39 AM
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6
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0
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Coming Soon
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3/14/2022 1:17:00 AM
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10
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1
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Coming Soon
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3/27/2022 4:42:00 AM
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12
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1
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Coming Soon
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