Medium Humanoid, Lawful Neutral
Armor Class 20 plate, shield
Hit Points 35 (6d8 + 10)
Speed
STR
17 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws CON +5
Skills Athletics +6, Intimidation +2
Senses Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 Magic Absorption. The soldier has resistance against all magical damage. All damage not taken by the soldier is absorbed by the rimstone armor, which has a hit point pool of 3d20. Once the armor drops to 0 hit points, soldier can no longer use this ability.

Soldier's Training. The soldier has advantage on attack rolls if an ally is within 10 ft. of the soldier and isn't incapacitated.

Actions

Multiattack. The soldier makes two attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

 

Description

Among upper echelons of the Banorian Army, rimstone soldiers are famed for their ability to hunt down magic users and serve as guards for high-ranking nobles in Banor.  Their intense training and magic-resistant armor makes them the ideal soldiers to combat any threat to Banor's power.

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2022 4:49:52 AM
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Monster Tags: humanoid

Habitat: ForestGrasslandUrban

Duaglobern

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