Large Fiend (Demon), Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 80 (8d10 + 36)
Speed 40 ft., Climb 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
19 (+4)
Skills Deception +10, Intimidation +10, Stealth +6
Damage Resistances All
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Chaos Resistance. The nagini is resistant to all damage.

Innate Spellcasting. The nagini’s spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). The nagini can innately cast the following spells, requiring no material components: 

At-will: Animal Friendship (snakes only), Disguise Self (any humanoid form), Message, Suggestion

3/day each: Animal Messenger (snakes only), Chaos Bolt, Charm Person, Hypnotic Pattern

1/day each: Charm Monster, Vampiric Touch

Magic Resistance. The nagini has advantage  on saving throws against spells and other magical effects.

Magic Weapons. The nagini’s weapon attacks are considered magical.

Actions

Multiattack. The nagini makes three attacks, one of which can be a tail attack. 

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. If the target is a medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, the nagini can automatically hit the target with its tail attack, and the nagini can’t make tail attacks against other targets.

Reactions

Parry. The nagini adds 3 to its AC against one melee attack that would hit it. To do so, the nagini must see the attacker and be wielding a weapon.

Description

A nagini is a large, graceful demon with the upper half of a youthful, attractive human and the lower half of a serpent. Created by Martu as the primary citizens of Bedlam, the City of Brass, as well as his “entertainment,” naginis are 75% female and 25% male. They are somewhat haughty by nature and look down on the humanoid races, but Martu finds this amusing, as that is the same way he looks down upon the naginis. Naginis are related to mariliths, whom Martu also created to accompany him personally.

Just like any of Martu’s demons, if they die outside the city, they respawn inside the city. They can only be truly killed within the city’s walls.

SoulOfCrimson

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