Gargantuan Construct, Unaligned
Armor Class 22 (natural armor)
Hit Points 500 (20d10 + 200)
Speed 60 ft.
STR
30 (+10)
DEX
12 (+1)
CON
25 (+7)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +18, CON +15
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Giant Understands Giant but can't speak it
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Fire Absorption. Whenever the Vonindod  is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The Vonindod  is immune to any spell or effect that would alter its form.

Magic Resistance. The Vonindod  has advantage on saving throws against spells and other magical effects.

Siege Monster. The Vonindod deals double damage to objects and structures.

Magic Weapons. The Vonindod  weapon attacks are magical.

Actions

Multiattack. The Vonindod  makes two melee attacks.

Slam. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 20 (6d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 42 (7d10 + 7) slashing damage.

Fire Breath (Recharge 6). The Vonindod  exhales  Fire in a 120-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 60 (12d8) Fire damage on a failed save, or half as much damage on a successful one. On a failed save, a target also magically catches fire for 1 minute. At the end of each of its turns thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one. Alternatively, the creature can use its action to end the effect on itself.

Monster Tags: construct

BardLivesMatter69

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