Fire Absorption. Whenever the Vonindod is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The Vonindod is immune to any spell or effect that would alter its form.
Magic Resistance. The Vonindod has advantage on saving throws against spells and other magical effects.
Siege Monster. The Vonindod deals double damage to objects and structures.
Magic Weapons. The Vonindod weapon attacks are magical.
Multiattack. The Vonindod makes two melee attacks.
Slam. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 20 (6d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 42 (7d10 + 7) slashing damage.
Fire Breath (Recharge 6). The Vonindod exhales Fire in a 120-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 60 (12d8) Fire damage on a failed save, or half as much damage on a successful one. On a failed save, a target also magically catches fire for 1 minute. At the end of each of its turns thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one. Alternatively, the creature can use its action to end the effect on itself.
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