Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligencen (spell save DC13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: jump, misty step, nondetection (self only), tongues
1/day each: plane shift, telekinesis
Spellcasting. The cryomancer is a 6th level spell caster. Its spellcasting ability is Charisma (spell save DC14, +6 to hit with spell attack).
Cantrips(at will): Ray of Frost, Frostbite, Chill touch, Shape Water, Dancing Lights
1st level (4 slots): Ice Knife, Fog Cloud
2nd level (3 slots): Snilloc's snowball swarm, Rime's Binding Ice
3rd level (3 slots): Eruppting Earth, Sleet Storm
Aura of Ice. The area within 10 feet of the creature is difficult terrain for any creature other than the cryomancer.
Ice Walk. The cryomancer can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Multiattack. The cryomancer makes two iceblade attacks.
Ice Blade. Mele weapon attack: +8 to hit, reach 5ft., one target. Hit. 7 (1d8+2) slashing damage plus 10 (3d6) cold damage.
Icy Blast. The cryomancer creates a 15 foot cone of ice, each creature in this cone must make a DC 12 Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much on a succesful save. A creature that fails it's save against the effect has it's speed halved untill the start of the cryomancer's next turn
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