Medium Humanoid (Any Race), Neutral Evil
Armor Class 13 (16 with mage armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft., Swim 60 ft.
STR
10 (+0)
DEX
17 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +6, WIS +5, CHA +8
Skills Deception +7, Perception +7
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 12
Languages any two languages (usually Abyssal or Infernal)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: eldritch blast, mage armor (self only)

Spellcasting. The warlock is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): eldritch blast, frostbite, ray of frost

1st–3rd level (4 3rd-level slots): chromatic orb, ice knife, Snilloc's snowball swarm, hellish rebuke, sleet storm, armor of Agathys, spike growth

Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.

Actions

Multiattack. Bluto makes two attacks with his dagger.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage plus 7 (2d6) cold damage.

Reactions

Hellish Rebuke. The creature must make a Dexterity saving throw. It takes 2d10 cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Dirty Fighting. Bluto makes a dagger attack.

Ice Spike (two actions). Bluto casts spike growth (recharge on 5 or 6).

Monster Tags: NPC

Habitat: Arctic

Arrette

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