Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: eldritch blast, mage armor (self only)
Spellcasting. The warlock is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, frostbite, ray of frost
1st–3rd level (4 3rd-level slots): chromatic orb, ice knife, Snilloc's snowball swarm, hellish rebuke, sleet storm, armor of Agathys, spike growth
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.
Multiattack. Bluto makes two attacks with his dagger.
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage plus 7 (2d6) cold damage.
Hellish Rebuke. The creature must make a Dexterity saving throw. It takes 2d10 cold damage on a failed save, or half as much damage on a successful one.
Dirty Fighting. Bluto makes a dagger attack.
Ice Spike (two actions). Bluto casts spike growth (recharge on 5 or 6).
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