Medium Construct, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 56 (3d6 + 8)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
7 (-2)
WIS
6 (-2)
CHA
3 (-4)
Senses Darkvision, Passive Perception 12
Languages Common Only speaks common that it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Haunted construct: Cannot be possessed or mind controlled

Beyond death: Resistance to necrotic damage

Metal body: Weak to burning damage

Actions

Graceful dance (Cooldown 5 turns): Attack rolls against Vira have disadvantage until he next turn.

Spin kick (Cooldown 2 turns): +3 to hit, reach 5 ft., one target, 6 (3d4+1) bludgeoning damage

Ram: +3 to hit, reach 10 ft., one target, 4 (2d4+2) bludgeoning damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Vira is a metal monster imbued with the soul of a child who passed away by her father. She sees anyone who enters her home as a threat to herself and attacks them to kill.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Godlymight666

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