Haunted construct: Cannot be possessed or mind controlled
Beyond death: Resistance to necrotic damage
Metal body: Weak to burning damage
Graceful dance (Cooldown 5 turns): Attack rolls against Vira have disadvantage until he next turn.
Spin kick (Cooldown 2 turns): +3 to hit, reach 5 ft., one target, 6 (3d4+1) bludgeoning damage
Ram: +3 to hit, reach 10 ft., one target, 4 (2d4+2) bludgeoning damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Vira is a metal monster imbued with the soul of a child who passed away by her father. She sees anyone who enters her home as a threat to herself and attacks them to kill.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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