Medium Construct, Any Chaotic Alignment
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
8 (-1)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
11 (+0)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the machine remains motionless, it is indistinguishable from a normal claw machine.

Actions

Multiattack. The armor makes two melee attacks.

plush-yeet. Ranged Weapon Attack: +20 to hit, range ∞ ft., one target. Hit: 1 (1d1 +0) smacking damage.

Description

This of magically animated claw machine is more of a friendly companion than a fearsome warrior. If you play this claw machine and return a victorious prize, the machine will be bonded to you forever.

ali_the_minotaur

Comments

Posts Quoted:
Reply
Clear All Quotes