Armor Class
18
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
25 ft.
STR
14
(+2)
DEX
8
(-1)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
11
(+0)
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the machine remains motionless, it is indistinguishable from a normal claw machine.
Actions
Multiattack. The armor makes two melee attacks.
plush-yeet. Ranged Weapon Attack: +20 to hit, range ∞ ft., one target. Hit: 1 (1d1 +0) smacking damage.
Description
This of magically animated claw machine is more of a friendly companion than a fearsome warrior. If you play this claw machine and return a victorious prize, the machine will be bonded to you forever.
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