Medium Humanoid (Any Race), Lawful Good
Armor Class 19 (chainmail, shield)
Hit Points 40 (4d10 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, CON +5
Skills Athletics +5, Perception +3
Damage Resistances Necrotic, Radiant
Condition Immunities Blinded
Senses Darkvision 120 ft., Passive Perception 13
Languages Common (Narinduilin)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Inin Ferocity:
- +1 damage die type (maximum of d12) when fighting against non-Inin

Thuilin. 
Superlative Eyes:
- 120ft darkvision
- Cannot be blinded
- Advantage on checks made to determine location/destination/route when outside and with clear view of the sky
- Proficient with Dexterity saving throws (stacks with class)
- Can attempt to dodge a ranged attack or spell once per round as a reaction, making a Dexterity saving throw against said attack roll (must declare before outcome of shot/cast is determined)

Mind of Steel:
- Negates one opponent's advantage on a ranged, melee, or spell attack made against self once per round as a reaction
- Advantage on History and Religion checks regarding Inin cultures and groups

Thuilin Arrogance:
- Disadvantage in Performance, Deception, and Persuasion checks when speaking to non-Thuilin

Blessing of Rasadan and Ishmadt. 
-Resistant to radiant and necrotic damage 

Actions

Spear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) piercing damage. 

Bonus Actions

Action Surge (1/day).  May take an additional action. 

Second Wind (1/day). May recover 8 (1d10+3) hit points. 

Habitat: CoastalDesertForestGrasslandHillMountainUrban

gyrozen

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