Inin Ferocity:
- +1 damage die type (maximum of d12) when fighting against non-Inin
Thuilin.
Superlative Eyes:
- 120ft darkvision
- Cannot be blinded
- Advantage on checks made to determine location/destination/route when outside and with clear view of the sky
- Proficient with Dexterity saving throws (stacks with class)
- Can attempt to dodge a ranged attack or spell once per round as a reaction, making a Dexterity saving throw against said attack roll (must declare before outcome of shot/cast is determined)
Mind of Steel:
- Negates one opponent's advantage on a ranged, melee, or spell attack made against self once per round as a reaction
- Advantage on History and Religion checks regarding Inin cultures and groups
Thuilin Arrogance:
- Disadvantage in Performance, Deception, and Persuasion checks when speaking to non-Thuilin
Blessing of Rasadan and Ishmadt.
-Resistant to radiant and necrotic damage
Heavy Crossbow. Ranged Weapon Attack. +6 to hit, range 100/400 ft., 1 target. Hit: 10 (1d12+4) piercing damage.
Shortsword. Melee Weapon Attack. +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6+3) piercing damage.
Set Pavise. The Crusader Arbalest sets up a large shield that acts as full cover. The pavise shield has an AC of 18 and 50 hit points and is immune to psychic, necrotic, and poison damage. One action is required for the Arbalest to retrieve this shield.
Drilled Reload (1/day). Reloading the heavy crossbow only takes a bonus action for 1 minute.
Second Wind (1/day). May recover 8 (1d10+3) hit points.
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