Split. The crabtipede can split itself to make a smaller crabtipede or a singular crabtipede. This has downsides and upsides
Crab call. The crabtipede can call onto a crab or anouther crabtipede to make itself expand. Giving it more hp for the time being.
Pinch. The crabtipede can pinch a player using it's pincers at the front of it. This deals 1d4 damage
Crab launch. The crabtipede can launch a crab off itself turning the crab it launched into a projectile then into a crab. This damages the crabtipede though. The crab launched will in the air deals 1d4 damage if it hits it's target.
Crabtipede rage. The crabtipede can get angry for 3 turns. Which makes it deal 2d6 damage for all attacks.
Brain waves. The crabtipede can affect a creatures brain. Making the creature confused for 3 turns.
Physiological impact. The crabtipede can convince players or creatures to help it for 1 turn. This must be used on the creature/player's turn though.
The crabtipede has no bonus actions
Crabtipede's anger. A crabtipede can get angry when low. This does nothing. Other then being angry.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The crabtipede is a long line of crabs that merged together but through magic can release a crab from itself. They tend to be about from 3 crabs to 50 crabs. But can gain more from other crabtipedes or crabs that decide to merge with it. A crabtipede is only about 1 foot tall though. It's length makes up for it's height. The crabtipede resides on beaches. Meaning it tends to have sand or water on it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.