Huge Swarm of Tiny beasts, Any Alignment
Armor Class 19 Natural armor
Hit Points 492 (492d4 + 1)
Speed
STR
1 (-5)
DEX
8 (-1)
CON
9 (-1)
INT
20 (+5)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws INT +14
Damage Vulnerabilities Lightning
Condition Immunities Petrified
Senses Passive Perception 30
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Split. The crabtipede can split itself to make a smaller crabtipede or a singular crabtipede. This has downsides and upsides

 

Actions

Crab call. The crabtipede can call onto a crab or anouther crabtipede to make itself expand. Giving it more hp for the time being.

Pinch. The crabtipede can pinch a player using it's pincers at the front of it. This deals 1d4 damage

Crab launch. The crabtipede can launch a crab off itself turning the crab it launched into a projectile then into a crab. This damages the crabtipede though. The crab launched will in the air deals 1d4 damage if it hits it's target.

Crabtipede rage. The crabtipede can get angry for 3 turns. Which makes it deal 2d6 damage for all attacks.

Brain waves. The crabtipede can affect a creatures brain. Making the creature confused for 3 turns.

Physiological impact. The crabtipede can convince players or creatures to help it for 1 turn. This must be used on the creature/player's turn though. 

Bonus Actions

The crabtipede has no bonus actions

Reactions

Crabtipede's anger. A crabtipede can get angry when low. This does nothing. Other then being angry.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The crabtipede is a long line of crabs that merged together but through magic can release a crab from itself. They tend to be about from 3 crabs to 50 crabs. But can gain more from other crabtipedes or crabs that decide to merge with it. A crabtipede is only about 1 foot tall though. It's length makes up for it's height. The crabtipede resides on beaches. Meaning it tends to have sand or water on it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

Peanut_Cultist