Medium Humanoid (Half-Elf), Lawful Evil
Armor Class 22 Leather armor
Hit Points 280 (30d12 + 100)
Speed 35 ft.
STR
14 (+2)
DEX
26 (+8)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
28 (+9)
Saving Throws DEX +13, CHA +14
Skills Acrobatics +20, Deception +24, Persuasion +24, Stealth +20
Damage Vulnerabilities Radiant
Damage Resistances Cold
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Passive Perception 18
Languages Common, Infernal
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Still Mind. Cassius is immune to being Frightened, Charmed, Blinded, or Deafened.

Inspired. As long as Cassius wields his Black Rose Bow he has a + 9 to his initiative roll and he can't be surprised.

From the Shadows. As long as Cassius isn't in bright light, he makes all weapon attacks with advantage.

Form Change. As a free action on his turn, Cassius can transform his Black Rose weapon into a longbow or a rapier. In addition, if Cassius would be disarmed, he can use his reaction to return his Black Rose weapon to his hand. 

Assassinate. During his first turn, Cassius has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Cassius scores against a surprised creature is a critical hit.

Cunning Maneuver.  As a bonus action Cassius can take the Hide, Dash, or Disengage action. 

Cursed Strikes. Once per turn, Cassius deals an additional 18 (6d6) force damage when he hits a target with a weapon attack and has advantage on the attack roll.

Retrace (1/ turn). When Cassius hits a creature with a ranged weapon attack, the target must make a DC 23 Constitution or Strength saving throw. On a failed save, the target's movement becomes 0 for their turn. 

Pursuit. If a creature's movement has become 0 for their turn and Cassius hits them with a weapon attack, the target makes a DC 23 Constitution saving throw. On a failed save, the target becomes blinded.

Actions

Cassius can choose to make all his weapons attacks with his Charisma modifier instead.

Multiattack. Cassius makes four longbow or rapier attacks. He can forgo an attack to use Vampiric Bite.

Black Rose: Longbow. Ranged Weapon Attack: +17 to hit, range 150/600 ft., one target. Hit: 15 (1d8 + 11) piercing damage plus 9 (1d8 +11) necrotic damage.

Black Rose: Rapier. Melee Weapon Attack: +17 to hit, range 5 ft., one target. Hit: 15 (1d8 + 11 piercing damage plus 9 (1d8 + 11) necrotic damage.

Vampiric Bite. Melee Attack: +15 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (4d4+ 8) piercing damage. When Cassius uses his bite and hits a creature that isn’t a Construct or an Undead, he regains hit points equal to the damage dealt.

Reactions

Surge. If Cassius incapacitates a creature, he can use his reaction to make an attack with advantage against another creature within range. If he would incapacitate a creature in this way, he gains 36 (12d6) temporary hitpoints.

Legendary Actions

Cassius de Vaulle, Dhampir Assassin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cassius regains spent legendary actions at the start of his turn.

Burning Desires (Recharge 4 - 6). Cassius targets a humanoid and tries to charm them. That creature must make a Widsom saving throw contested by a Persuasion (Charisma) check by Cassius. On a failed save, the target has disadvantage on all attack rolls against Cassius. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If a creature's saving throw is successful or the effect ends for it, the creature becomes immune to Cassius' Burning Desires for 12 hours.

Attack (Costs 2 Actions). Cassius makes one weapon attack.

Dark Veil. Cassius casts the darkness spell.

Shadow Walk. If Cassius is in dim lighting or darkness, he can become invisible until the start of his next turn.

 

 

Monster Tags: undeadhumanoid

Habitat: Urban

nicolepav

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