Adamantine Plating. Any critical hit against Judge becomes a normal hit.
Legendary Resistance (3/day). When Judge fails a saving throw, he can choose to succeed instead.
Charge. If Judge moves at least 10 feet straight toward a target and then hits it with his Axe. on the same turn, the target takes an extra 11 (2d10) slashing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Divine Smite. When Judge hits a creature with a melee weapon attack, he can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Spellcasting. Judge is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He has the following artificer spells prepared:
Cantrips (at will): fire bolt (see “Actions” below), mage hand, mending, prestidigitation
1st level (4 slots): alarm, command, shield of faith
2nd level (3 slots): Branding Smite, moonbeam, scorching ray, see invisibility
3rd level (3 slots): dispel magic, fly, counterspell
4th level (3 slots): [Tooltip Not Found]
5th level (2 slots): Hold Monster, Banishing Smite
Warforged Resilience. Judge has advantage on saving throws against being poisoned, is immune to disease, and magic can’t put him to sleep.
Multiattack. Judge makes three attacks: two with his adamantine axe and one with his bladed wings.
Adamantine Axe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage plus 7 (2d6) force damage.
Bladed Wings. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Fire Bolt (Cantrip). Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.
Judge can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Judge regains spent legendary actions at the start of his turn.
Attack. Judge makes one weapon attack.
Cantrip. Judge casts one of his cantrips.
Cast a Spell (Costs 2 Actions). Judge casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). Judge moves up to his speed without provoking opportunity attacks, then makes one attack with his adamantine axe. He can make one bladed wings attack against each creature he moves past.
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