Medium Fiend (Demon), Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 127 (15d8 + 60)
Speed 50 ft., Climb 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
18 (+4)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +7, INT +8, WIS +6
Skills Deception +7, Insight +10, Investigation +8, Perception +10, Stealth +12
Damage Resistances All
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
Languages Abyssal, Common, Draconic, Telepathy 120 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Chaos Resistance. The golden one is resistant to all damage.

Cunning Action. The golden one can take the disengage, dash, or hide action as a bonus action.

Devil's Sight. Magical darkness doesn't impede the golden one’s darkvision.

Innate Spellcasting. The golden one’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At-will: Chaos Bolt, Invisibility

3/day each: Dimension Door, Polymorph

1/day: Hold Monster

Insightful.  The golden one always knows if it hears a lie.

Actions

Multiattack. The golden one makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (2d8 + 4) chaos damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) chaos damage plus 17 (5d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Terrible Screech (recharge 5/6). The golden one releases a supersonic scream just above the ability to hear. Each creature that is not a chaos or bedlam demon in a 60 foot cone in front of it must succeed on a DC 15 wisdom saving throw or take 35 (10d6) thunder damage and be deafened and stunned for 1 minute, taking half and not being deafened or stunned on a success. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Reactions

Uncanny Dodge. If a creature would hit the golden one with an attack, it can use its reaction to half the attack’s damage against it.

Description

Tall and slender lizard-like beings with two pairs of red eyes, a tail ending in a venomous barb, and shimmering golden scales, golden ones are the stealthy watchers of the city. No crime committed goes unnoticed, and no lie undetected. Golden ones will incapacitate a threat so that the stronger and more brutal chaos demons can either detain or destroy them.

Just like any of Martu’s demons, if they die outside the city, they respawn inside the city. They can only be truly killed within the city’s walls.

SoulOfCrimson

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