Armor Class
14
Natural Armor
Hit Points
92
(9d10 + 41)
Speed
30 ft., Fly 80 ft.
STR
18
(+4)
DEX
16
(+3)
CON
16
(+3)
INT
2
(-4)
WIS
14
(+2)
CHA
8
(-1)
Skills
Perception +3
Damage Resistances
Fire
Senses
Darkvision 60 ft., Passive Perception 15
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The griffon makes three attacks: one with its beak, one with its acid breath and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Acid Breath. (Recharge 5-6) Ranged Weapon Attack: The Arch Griffon exhales acid on 30 ft cone. Each creature on the area has to make a DC 14 Dexterity saving throw taking 4d12 acid damage on failed save and half as much on successful save.
Description
It's a griffin, just more... griffiny.
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Posted Sep 17, 2020Hello may I ask why is there Acid breath and fire resistance?
Also your perception skill have bad number there
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Posted Sep 19, 2020It is straight up D&D version of same monster from Witcher 3, that is where the abilities come from. And that perception is actually just a miss click on my part that i never fixed
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Posted Sep 22, 2020Oh I see, thank you for answering