Currency Form. The elemental can move through a space as narrow as 1 inch wide without squeezing, so long as it uses it full movement to do so.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 necrotic damage.
Insatiable Greed. The elemental can sense the presence of currency within 1,000 feet of itself. It can determine which location has the greatest amount of currency and can sense the direction to that site. If the currency is being moved, it knows the direction of the movement. It can’t locate currency if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the currency.
False Appearance. While motionless, the elemental is indistinguishable from an ordinary mess of paper.
Multiattack. The elemental makes two Papercut attacks.
Papercut. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature with vital fluid, it is cut. Until a creature takes an action to bind the cut, the target takes 5 (1d10) necrotic damage at the start of each of its turns.
Taxes (Recharge 5/6). The elemental attempts to tax a creature within range. That creature must make a DC 13 Intelligence saving throw. On a failed save, the target takes 22 (4d10) psychic damage and is stunned until the end of its next turn. A creature that succeeds on its save takes half damage and isn’t stunned. If the creature has an Intelligence of 10 or lower, it automatically fails this saving throw.
Description
A jumbled mass of currency and papers, the capitalism elemental is the manifestation of greed and exploitation in a society.
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