Huge Fiend, Chaotic Evil
Armor Class 19 Natural
Hit Points 250 (24d12 + 144)
Speed 80 ft., Walk 40 ft.
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws STR +14, CON +12, WIS +10, CHA +12
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft, Passive Perception 15
Languages All all
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 

Immortal Champion:  If damage reduces the Bloodthirster to 0 hit points, it must make a Constitution saving through with a DC of 5 plus the damage taken (unless the damage is radiant or from a critical hit.  On a success, the Bloodthirster drops to 1 hit point instead.  The DC of the save is increased by 5 every time this feature is used.

Khorne's Chosen:  When the Bloodthister reduces a creature to 0 hit point or deals 35 or more damage in a single melee attack, it receives the Blessing of Khorne until the end of its turn.

Magic Resistance. The Bloodthirster has advantage on saving throws against spells and other magical effects.

Magic Weapons:  The Bloodthirster's weapon attacks are magical.

Blessing of Khorne:  Creatures blessed by Khorne may make one additional melee attack as part of their attack action and score critical hits on a roll of 19 or 20.

Actions

Multiattack:  The Bloodthirster makes on attack with its Lash of Khorne and one with its Axe of Khorne.

Axe of Khorne.  Melee Weapon Attack:  +14 to hit, reach 10ft, one target.  Hit:  21 (3d8+8) slashing damage.

Lash of Khorne.  Melee Weapon Attack:  +14 to hit, reach 30ft, one target.  Hit:  15 (3d4+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed a DC 20 Strength saving throw or be pulled 25ft towards the Bloodthirster.

Call of the Bloodthirster (1/Day).  The Bloodthirster unleashes its awful roar.  This call has no effect on constructs and fiends.  All other creatures within 60ft of it that can hear it must make a DC 19 Wisdom saving throw.  On a failure, the creature takes 28 (8d6) psychic damage and must use their reaction to make an attack against a friendly creature they can see.  On a success, the creature takes half damage and makes no reaction attack.

The Bloodthirster can take 3 legendary actions, choosing from the options below.  Only one legendary action can be used at a time, and only at the end of another creature's turn.  The Bloodthirster regains spent legendary actions at the start of its turn

Weapon Attack:  The Bloodthirster makes a single melee attack with either of its weapons.

Fly:  

 

Legendary Actions

The Bloodthirster can take 3 legendary actions, choosing from the options below.  Only one legendary action can be used at a time, and only at the end of another creature's turn.  The Bloodthirster regains spent legendary actions at the start of its turn

Weapon Attack:  The Bloodthirster makes a single melee attack with either of its weapons.

Fly:  The Bloodthirster moves up to half its fly speed to any location

Flame Strike (Costs 3 Actions):  The Bloodthirster unleashes a torrent of fire in a 30ft cone.  Each creature in that area must make a DC 19 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one.

Description

The dreaded Bloodthirsters are the most revered and exalted of Khorne's daemonic warriors. Created of the Blood God's infinite anger, these Greater Daemons exist purely for combat and their bloodlust extends beyond mortal reckoning. 

Bloodthirsters are the commanders of Khorne's legions, leading them in battle and unleashing the blood-hungry hordes without mercy or compassion. A Bloodthirster who fails in its command knows that his bones will be ground to dust and its skull added to Khorne's collosal throne. 

No mortal being can match the fury and fighting prowess of a Bloodthirster, nowhere can a deadlier warrior be found. Attempts to parley with such a creature are foolish and
pointless. Death in the name of Khorne is all a Bloodthirster can offer, and all it desires.

As the living embodiments of war, rage and murder, Bloodthirsters represent the bloodiest side of warfare and are renowned as the greatest warriors amongst daemonkind. Only the boldest and most heroic of mortal champions would
even stand the slimmest chance of survival in combat with a Bloodthirster, and an even smaller chance of victory.

In appearance, Bloodthirsters are the embodiments of fear and terror long-expressed in the ancient legends of daemons that hungered for the souls of Mankind. Most of these
creatures stand nearly ten metres tall. Their skin is the deep red of encrusted blood. Their gore-flecked hides are covered in crimson fur the colour of spilt blood and their eyes are milky white without visible iris or pupil. Their feet are cloven
and the ground burns at their passing. Their bodies are impossibly muscled and covered in iron-tipped barbs. From their backs sprout a pair of gigantic, membranous, bat-like wings, enabling them to soar over the battlefield before diving
into the fiercest and bloodiest areas of battle, striking at will. Most hideous of all are their faces, which are bestial, almost canine, the visage of Khorne's most favoured beings in the universe. Their snarling maws are filled with fangs the size of
mortal swords.

Bloodthirsters wear ancient, ornamented armour. Sectionsof their armour are adorned with the glowing skull Mark of the Blood God as a sign of his blessing. The panoply of this armour is ruddy bronze or iron black. A Bloodthirster's armour is also proof against the ranged weapons of the cowardly that would dare attempt to strike them down from a distance rather than engaging in righteous close combat.

Monster Tags: Demon Lord

Silvera_Moonsong

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