Large Swarm of Large constructs, Neutral Evil
Armor Class 15 a skull hemlet and a skull chestplate
Hit Points 15 (2d12 + 4)
Speed 123 ft., digs really deap
STR
13 (+1)
DEX
16 (+3)
CON
4 (-3)
INT
17 (+3)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +3, DEX +5, CON −1, INT +5
Skills Sleight of Hand +43
Damage Immunities Psychic
Senses Passive Perception 17
Languages alien
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

ray gun. shoot a ray of green goo +3to hit reach 60ft. 1target hit 6 [10d2 +5] force damdge. 

slap.slap: +3 to hit, reach 36 ft., 2target. Hit: 6(20d1 + 2) force damage. 

boogoo.  Attack: +5to hit, range 49/ 50ft., 2 target. Hit:  (20d1 + 2) boom damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

bule skinned red spotted green eyes a skull helmet[some of the time] tentacles all over the place

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Devil

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Beefmeef321

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