Blood for the Blood God. When the bloodletter scores a critical hit, it regains hit points equal to the damage dealt.
Favour of the Blood God. When the bloodletter reduces a creature to 0 hit points or deals 25 or more damage in a single melee attack, it receives the Blessing of Khorne until the beginning of its next turn.
Magic Weapons. The bloodletter's weapon attacks are magical.
Blessing of Khorne. Creatures blessed by Khorne may make one additional melee attack as part of their attack action and score critical hits on a roll of 19 or 20.
Multiattack. The bloodletter makes two attacks with its Hellblade.
Hellblade. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) necrotic damage.
Bloodcurdling Howl. The bloodletter lets loose a terrible howl. Hostile creatures within 30 ft. of it that can hear it must succeed on a DC 14 Constitution saving throw or be incapacitated until the end of the bloodletter's next turn.
Description
Filled with insatiable desire for blood, these Lesser Daemons are among the most aggresive creatures in the Immaterium. The howls of triumphant Bloodletters can chill the heart of the most fearsome mortal beings. Simply put, they are violence and murder given form and purpose by the Blood God.
Bloodletters are the primary rank and file of Khorne's legions. They are ugly, horned humanoids with cloven hooves who tote blood-drinking battleaxes or swords known as Hellblades, which are forged at the foot of the Throne of Skulls. They enter horrific frenzies of bloody slaughter in battle.
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Posted Nov 1, 2024Skulls for the skull throne... amazing stat block! throwing this at my players soon!