Large Swarm of Large undead, Typically Lawful Evil
Armor Class 17 golden goo
Hit Points 120 (2d20 + 4)
Speed 123 ft., climbs like a zombie , Fly 150 ft. hovers
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +6, DEX +7, CON +5, INT +6, WIS +6, CHA +5
Skills Stealth +23
Damage Vulnerabilities Acid, Cold
Damage Resistances Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities Fire
Senses Blindsight is blind by the sun if it's not cold , Truesight it's eyes can see everything in a 200ft area, Passive Perception 15
Languages Draconic he can only say die , Minotaur he can't speak it , Orc the only word he can't say is war alien
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

 

attack .attack: +5 to hit, reach 80 ft., alls target. Hit: # (#d# + #) [damage type] damage. 

gun.gun Attack: +6 to hit, range 80/200ft., 1 target. Hit: 6(6d3 + 0)  boom damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a bule alien with a red hat with a golden star and a golden line

Lair and Lair Actions

a base of aliens at the top floor or a choas ship

Lair Actions

On initiative count # (losing initiative ties), the leader alien takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Howling Hatred

Habitat: UnderwaterUrban

Beefmeef321

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