Bond of the Elements. The four elemental guardians are linked together. When one of them dies, the others gain access to new abilities: If Aura dies, Aqua gains access to Summon Elemental. If Ignis dies, Aqua gains access to Aspect of the Warden. If Terra dies, Aqua gains access to Ice Blink.
Innate Spellcasting. Aqua innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Aqua can innately cast the following spells, requiring no material components: At will: detect magic, create or destroy water, shape water 1/day each: mass cure wounds 3/day each: tidal wave, wall of water 5/day each: cure wounds, lesser restoration
Aspect of the Warden. Aqua, and any friendly creature within 30 feet of her, are under the effects of the spells aura of purity and aura of vitality.
Multiattack. Aqua casts a spell and uses ice spikes.
Ice Spikes. Ranged Spell Attack: +8 to hit, reach 60ft., 1 target. Hit: 9 (2d8) cold damage, and the target's speed is reduced by 10 feet.
Summon Elemental (Recharge 6). Aqua summons a water elemental in an unoccupied space within 60 feet of her. The elemental rolls its own initiative and fights its best to defend her. Aqua can have only one elemental under her command at a time. If she summons another, the current one is dismissed.
Ice Blink. Whenever an attack hits Aqua, she can teleport in a straight line up to 30 feet away. Preventing all damage and dealing 4 (1d8) cold damage to all creatures located between her last and new spaces.
Description
This being resembles a powerful giants with hairless blue-green skin, deep blue eyes, flamboyant eyebrows, and pearlescent teeth.
Aqua is a kind and joyful being. She is of great help to the Elemental Guardians by using her powerful magical abilities to heal and protect them. She likes to dance and tell stories and she sometimes travels in disguise to small cities in order to seek out new audiences.
Water Guardian. During combat alongside other elemental guardians, Aqua will focus on supporting her allies, healing their wounds using magic while trying to keep dangerous foes at bay. If she is encountered alone while she has access to all her abilities, she will summon a water elemental to fight by her side and will move away from melee using Ice Blink.
Increasing Power. If Aqua is encountered while she has access to all of her abilities, she has a challenge rating of 8 (3,900 XP).
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