Medium Construct, Any Alignment
Armor Class 18 (natural armor)
Hit Points 40 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +4, WIS +6
Damage Immunities Poison, Psychic
Senses Blindsight 100 ft. (blind beyond this radius), Tremorsense 200 feet, Passive Perception 8
Languages Common, Dwarvish, Elvish --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Reactions

Disassemble. If attacked from any direction and has sufficient Passive Perception, the suit of armor can collapse and dodge the attack. The suit of armor can only do this a few amount of times per hour. Every time it is used per hour, passive perception is decreased for using this ability. For example if the armor has Passive Perception of 15, every use will decrease it. Perception resets every hour.

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.

Aide Suits typically are any alignment, and any alignment the enchanter bestows upon it.

Monster Tags: Armor

Habitat: GrasslandUrban

RynokTheSly

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