Large Beast, Typically Chaotic Good
Armor Class 20
Hit Points 30 (5d10)
Speed 50 ft., Climb 40 ft., Swim 20 ft.
STR
20 (+5)
DEX
20 (+5)
CON
13 (+1)
INT
9 (-1)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +7
Skills Perception +4, Stealth +6, Survival +5
Damage Resistances Necrotic
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Blinded, Exhaustion, Frightened, Poisoned, Stunned
Senses Darkvision, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The panther has advantage on Wisdom checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked out. If the target is poisoned, the panther can make one bite attack against it as a bonus action.

 

Actions

Bite. Melee Weapon Attack: 

Claw. Melee Weapon Attack: inflicts poison

Monster Tags: beast companion

Habitat: ForestGrassland

8purplefox8

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