Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 3) bludgeoning damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (4d4 + 3) piercing damage.
Legendary actions. The Horse can take one of each legendary action per day, and regain expended uses at midnight.
Charge. The Horse charges in a 30ft line. All creatures must make a DC 16 Dexterity saving throw or take 3d6 bludgeoning damage and be knocked prone on a failed save, and half as much damage on a successful one.
Fortification. The Horse assumes a defensive position. All allies feel defensive and add their proficiency bonus to their AC the next time they’re attacked.
Description
The Bull horse is exactly what it sounds like, defensive and territorial. Bull horses are rarely seen as they are roaming the forests at night, to avoid hunters. Will you hunt this beast, or watch in awe as two male Bull horses compete for a mate?
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