Large Beast, Unaligned
Armor Class 11 Natural armor
Hit Points 90 (10d8 + 30)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +8, CON +7
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Senses Truesight 40 ft, Passive Perception 12
Languages Common -- Understands but can’t speak.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 3) bludgeoning damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (4d4 + 3) piercing damage.

Legendary Actions

Legendary actions.  The Horse can take one of each legendary action per day, and regain expended uses at midnight.

Charge.  The Horse charges in a 30ft line.  All creatures must make a DC 16 Dexterity saving throw or take 3d6 bludgeoning damage and be knocked prone on a failed save, and half as much damage on a successful one.

Fortification.  The Horse assumes a defensive position. All allies feel defensive and add their proficiency bonus to their AC the next time they’re attacked.

Description

The Bull horse is exactly what it sounds like, defensive and territorial.  Bull horses are rarely seen as they are roaming the forests at night, to avoid hunters. Will you hunt this beast, or watch in awe as two male Bull horses compete for a mate?

Monster Tags: Misc Creature

Habitat: ForestGrassland

Vcr8on3716

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