Aggressive Chittering. Any creature that has an Intelligence score of 16 or lower that starts its turn within 20 ft of and can hear the chitterharvester must succeed on a DC 13 Constitution saving throw or be frightened for 1 minute or until the harvester uses its bite multiattack or until the harvester takes 8 or more damage in one turn.
Frightening Grasp. Frightened creatures grappled by the chitterharvester have disadvantage on Strength, Dexterity, and Constitution saving throws and ability checks.
Multiattack. The chitterharvester makes three attacks. One with its bite and one with its forelegs and one with its tail. If all attacks hit and the target is a creature, the creature must succeed on a DC 15 Wisdom saving throw or be frightened for 2 minutes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage or acid damage (chitterharvester's choice) and be poisoned for 1 minute. While poisoned in this way, the creature has disadvantage on saving throws against taking necrotic, poison, and psychic damage.
Foreleg. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d4+2) slashing damage and if the target is Medium or smaller, it is grappled and takes 1 poison damage at the start of each of its turns. The chitterharvester has two clawed forelegs, each of which can grapple only one target.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (2d8+2) bludgeoning damage.
Comments