Medium Undead, Chaotic Evil
Armor Class 13 (15 with mage armor)
Hit Points 67 (9d8 + 27)
Speed 0 ft., fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Abyssal, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Spellcasting. Aarogoth is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Aarogoth has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, chill touch, toll the dead

1st level (4 slots): mage armor, magic missile, cause fear, ray of sickness

2nd level (3 slots): blindness/deafness, darkness, ray of enfeeblement

3rd level (3 slots): animate dead, lightning bolt,summon undead

4th level (3 slots): Evard’s black tentacles, blight

5th level (2 slots): danse macabre

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter. Aarogoth targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the Aarogoth's control. Aarogoth can have no more than seven specters under its control at one time.

Description

Aarogoth was once an ambitious young human wizard impatience to gain the power and respect he felt was deserved. He was also obsessed with wanting to live forever. The twin desires proved his undoing and Aarogoth found a tome of dark power in the library of the college of wizardry he attended. In its maleficent pages he learned a foul ritual to commune with the Demon Prince of the Undead, Orcus. Aarogoth promised his servitude and soul in exchange for power and immortality. He should have been more specific in his request because Orcus, having a twisted sense of humor granted the foolish mortal his wish. Orcus turned Aarogoth into a Wraith and gifted the now undead creature with the powers of a Necromancer mage. On the night of his "ascendency" Aarogoth did a lot of damage to his old school even raising some of his former classmates into Zombies and Skeletons or turning them into Specters. It took the concerted efforts of the school's master wizards to banish the monster that once had been one of their prize pupils. Aarogoth's fall is often required reading about the lust for power and eternal life for new students at the college. 

Having turned the young man Orcus set Aarogoth on many missions to cause harm and raise undead warbands to bring woe upon the multiple prime material worlds. Aarogoth can often be found in the service of Hag Covens or powerful Necromancers or Vampire Lords seeking Orcus' favor. 

 

Original art by Kim Allman

Monster Tags: undead

Habitat: UnderdarkUrban

kimjallman

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