Armor Class
15
(natural armor)
Hit Points
150
(16d10 + 62)
Speed
40 ft.
STR
24
(+7)
DEX
20
(+5)
CON
24
(+7)
INT
19
(+4)
WIS
22
(+6)
CHA
25
(+7)
Saving Throws
CON +11, WIS +10, CHA +11
Skills
Perception +11
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Truesight 120 ft., Passive Perception 21
Languages
All, Telepathy 120 ft.
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Divine Weapons. The Avatar's weapon attacks are magical. When the Avatar hits with any weapon, the weapon deals an extra 5d8 necrotic damage (included in the attack).
Magic Resistance. The Avatar has advantage on saving throws against spells and other magical effects.
Actions
Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Comments